Thankfully, the Polish studio hasn’t completely forgotten about Cyberpunk 2077, as evidenced in their recent announcement. CDPR already fulfilled its promise from last year that it would be releasing the next-gen update and patch 1.5 for Cyberpunk 2077. However, this isn’t the big DLC that most fans were hoping to get for Cyberpunk 2077, more than a year into the game’s release. Some took this lack of update as a sign that CDPR had dropped its initial plans for major Cyberpunk 2077 DLC, which is not the case. While confirming that The Witcher 4 is in development using Unreal Engine 5, CD Projekt RED mentioned that it is still using the in-house REDengine to work on the “upcoming Cyberpunk 2077 expansion.”
— Paweł Sasko (@PaweSasko) March 21, 2022 That Cyberpunk 2077 will continue to use the same “problematic” engine should not come as a surprise, but it’s also the first time that we’ve heard about the DLC for Cyberpunk 2077 in a while. Perhaps the studio has learned to keep things quiet until they’re ready to hit the market, which is admittedly the right way to go. One of Cyberpunk 2077’s biggest problems was the surrounding hype. Even if CDPR will not admit that this is the case, the pressure to release the game as soon as possible might have affected the development and resulted in how bad Cyberpunk 2077 was at launch. At the end of the day, only CDPR knows what its current plans are for Cyberpunk 2077. It is worth noting that the studio claimed that Cyberpunk 2077 will have “more” DLC than The Witcher 3. With sixteen free DLCs and two paid expansions, CDPR has a lot of catching up to do with Cyberpunk 2077. The good news is that patch 1.5 appears to have left Cyberpunk 2077 in a playable state. Fingers crossed, we’ll see the first paid expansion for Cyberpunk 2077 this year, and it will be just as memorable as either Hearts of Stone and Blood and Wine.